![]() ![]() It offers the same level of visual fidelity as the source video.Īpple ProRes 4444 is only supported on OSX because this is the only platform where it is available natively. ![]() The Apple ProRes 4444 codec is a high-quality version of Apple ProRes for 4:4:4:4 image sources, including alpha channels. Unity supports two types of sources that have per-pixel alpha: Apple ProRes 4444 Some platforms have limitations for rendering videos with transparency. This per-pixel transparency control is done in applications that produce images and videos (such as NUKE or After Effects), and not in the Unity Editor. However, videos can have per-pixel alpha values, meaning that transparency can vary across the video image. More info See in Glossary’s near or far planes. ![]() The output is either drawn to the screen or captured as a texture. The Video Player component supports a global alpha value when playing its content in a Camera A component which creates an image of a particular viewpoint in your scene. Intermediate values make the image partially transparent, allowing you to see both the image and the background behind it simultaneously. The lowest alpha value means an image is fully transparent (not visible at all), while the highest alpha value means it is fully opaque (the image is solid and cannot be seen through). Alpha is a continuous value, not something that can be switched on or off. In graphics terminology, “alpha” is another way of saying “transparency”. Unity’s Video Clips and Video Player component support alpha, which is the standard term used to refer to transparency. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |